Conquest is a real-time, multi-player space warfare game that was originally written in RATFOR for the VAX/VMS platform by Jef Poskanzer and Craig Leres. It was the early predecessor to Netrek. This page concerns itself with the Unix/C rewrite I completed in 1997. With conquest version 8.1 or better, an OpenGL based client is provided as well, which looks a heck of alot better.
Hopefully any posix'ish unix can run conquest. If you port it to something, send me the patches so I can include it in the next release. Note, I have not built the OpenGL version (8.1) on anything other than Linux and Cygwin systems.
If you want to build the OpenGL client conquestgl, you must have working OpenGL 1.1 or better and GLUT libraries and headers present. To run conquestgl, your X server must support OpenGL rendering (with an alpha buffer), preferably in hardware - though software rendering is adequate if your CPU is fast enough.
Category: Strategy/Real-time Strategy
License: Open Source
Hardware Requirement:
Singleplayer: Yes
Multiplayer: Yes
Demo: Free
Installation Guide: None
Ubuntu Package: Synaptic Package Manager